This was my first dive into Art Direction, and I absolutely loved it! I worked on visual explorations for the entire movie, developed characters and environments, designed props, and thought through the functionality of different elements. I also oversaw the animation and 3D modeling process to make sure everything came together as planned. On top of that, I jumped into post-production, adding 2D effects to the animation and creating the credits drawings, and promotional posters.
Demagog Studio
The Cub
In this game, my role was 2D artist / designer. I was involved in every stage of the design process, from concept creation to final composition in Unity 2D. The workflow typically included creating concept art for levels, exploring the dynamics of each scene, and designing specific items and visuals. Afterward, I modelled these items in 3D and refined them with overpainting to align with the game’s style.
In addition to designing collectibles, billboards, graffiti, and other in-game elements.
I also contributed 2D animations for in-game TV sequences and created all the drawings used in the cinematics between levels.
I handled compositing in Unity 2D, ensuring all assets came together cohesively.
This is just a glimpse of the extensive work I contributed.
Demagog Studio
Highwater
In the early stages of this game, I contributed to character design and was involved in the creation of many 2D elements for the game, including UI components, icons, collectibles, and more.
Additionally, the game featured a wealth of in-game assets such as books, billboards, and newspapers to enhance the storytelling and immerse players in the flow of events. I designed numerous book covers for fictional titles and billboards for imaginative brands and companies, bringing the game’s world to life.
Here, you’ll find a collection of designs I’ve created for various projects, primarily focused on character designs, keyframes, and visual development for animations and games I’ve worked on over the years.
From the bag design to the final solution - I created various concepts and sketches, carefully considering each detail, to find the best option for the promotional material for Demagog Studio's new game release.